Feb 2026 – May 2026 · Vancouver, CAGame Programmer ContractorEmerald City GamesTook ownership of gameplay features for two card based games for the client, Skillz.Implemented features and integrations for custom SDKs given from Skillz, and performed CI/CD with Jenkins and Testflight.Fixed IAP bugs in a chineese SDKs for their live game Dark Moon. UnityC#GitJenkinsSVNWebsiteDark Moon
Jun 2025 – Dec 2025 · Middlesbrough, UKGame EngineerDinkDesigning and implementing the codebase for an unannounced UE5 project.Migrated core Blueprint features to performant C++ systems.Lead mobile porting for Vextorial, mainly focused on refactoring and optimization.Sole programmer embedded with multiple tech designers; turn specs into gameplay/tools quickly.UE5C++GASPerforceWebsite
Jan 2025 – Dec 2025 · Middlesbrough, UKGame Engineer Observer InteractiveImplemented the full scanner feature (gameplay + UI + data hooks) for Good Boy.Built radio calls system and runtime dialogue text decorators.Shipped Settings UI and persistent save/load for player & game options.Developed Dear ImGui dev-tools to accelerate designer iteration; partnered with Team17 QA for bug triage & fixes.UE5C++ImGuiPerforceWebsiteSteamTrailer
Jan 2023 – Jan 2025 · Madrid, SpainPrincipal ProgrammerYellow Jacket Videogame StudioTook ownership of the Unity codebase for Aurora Dawn Poet; stabilized and extended systems.Implemented save system and integrated Ink narrative runtime.Led Steam publishing (builds, app setup/config).Authored light-activation logic as part of an optimization pass.UnityC#GitWebsiteSteam
Jan 2022 – Jan 2023 · Madrid, SpainBlockchain DeveloperFreelanceBuilt Solana NFT mint sites and a launchpad for third-party collections.Wrote Anchor smart contracts (tokens, rewards, vesting/lock-in, mini-games).Delivered TS/React front ends integrated with on-chain programs.SolanaAnchorTypescriptReact
Sept 2020 – Jan 2021 · Madrid, SpainIntern Game Programmer5th Element GamingShipped features for Dino Space Adventure (Android/iOS).Implemented runtime sorting layers for 2D and the complete tutorial flow.Integrated third-party SDKs for the in-game shop.Co-developed a drag-and-drop puzzle prototype with another intern.UnityC#GitWebsiteSteam