somozadev

Marcos Somoza — Games Engineer 👋

I build gameplay systems in UE5 (C++) and Unity (C#). Currently tinkering with Playdate.

Marcos Somoza
  • Jul 2025 – Present · Middlesbrough, UK
    Junior Game Engineer
    Dink
    • Designing and implementing the codebase for an unannounced UE5 project.
    • Migrated core Blueprint features to performant C++ systems.
    • Sole programmer embedded with multiple tech designers; turn specs into gameplay/tools quickly.
    UE5C++GASPerforce
  • Jan 2025 – Aug 2025 · Middlesbrough, UK
    Intern - Volunteer Game Engineer
    Observer Interactive
    • Implemented the full scanner feature (gameplay + UI + data hooks) for Good Boy.
    • Built radio calls system and runtime dialogue text decorators.
    • Shipped Settings UI and persistent save/load for player & game options.
    • Developed Dear ImGui dev-tools to accelerate designer iteration; partnered with Team17 QA for bug triage & fixes.
    UE5C++ImGuiPerforce
  • Jan 2024 – Jan 2025 · Madrid, Spain
    Principal Programmer
    Yellow Jacket Videogame Studio
    • Took ownership of the Unity codebase for Aurora Dawn Poet; stabilized and extended systems.
    • Implemented save system and integrated Ink narrative runtime.
    • Led Steam publishing (builds, app setup/config).
    • Authored light-activation logic as part of an optimization pass.
    UnityC#Git
  • Jan 2022 – Jan 2023 · Madrid, Spain
    Blockchain Developer
    Freelance
    • Built Solana NFT mint sites and a launchpad for third-party collections.
    • Wrote Anchor smart contracts (tokens, rewards, vesting/lock-in, mini-games).
    • Delivered TS/React front ends integrated with on-chain programs.
    SolanaAnchorTypescriptReact
  • Jan 2020 – Oct 2021 · Madrid, Spain
    Intern Game Programmer
    5th Element Gaming
    • Shipped features for Dino Space Adventure (Android/iOS).
    • Implemented runtime sorting layers for 2D and the complete tutorial flow.
    • Integrated third-party SDKs for the in-game shop.
    • Co-developed a drag-and-drop puzzle prototype with another intern.
    UnityC#Git